IGamification kwi-Eleaning
Iingxaki zanamhlanje zifuna izicombululo zale mihla. Ke ngoko, lixesha lokulibala malunga neendlela eziqhelekileyo zemfundo ezingahambelani nendlela yokucinga yabantwana bale mihla.
Namhlanje, ngabantu abangamavila kuphela abathethi malunga ne-gamification okanye abayisebenzisi le ndlela ekusebenzeni. Ngo-2020, imakethi yemfundo iqikelelwa ukuba ukufikelela kwi-1.5 yezigidi zeedola. Kodwa yintoni kanye kanye le nto ithetha ngayo? IGamification kukusetyenziswa kweefom zomdlalo kwiimeko ezingezizo ezomdlalo, ngakumbi kwinkqubo yemfundo. Iingenelo zale ndlela zicacile - umdla womfundi wangempela, ukubandakanyeka kwinkqubo, ukwanda kwenkuthazo, kunye namandla.
Ukusebenza koMdlalo kunye noYilo lwawo
Ubume kunye neentshukumo zomdlalo kufuneka zihambelane nomxholo ofakwe kuwo. Umzekelo, umdlalo ogqibeleleyo wabantwana besikolo ngulowo uyilwe ngokuqaqambileyo, oneenkcukacha ezininzi kunye nabalinganiswa beekhathuni abathandayo. Sekunjalo, eyona nxalenye ibalulekileyo ye ukuphumeza gamification ekufundeni ikhetha ubuxhakaxhaka buya kusekelwa:
- Ukuzuza. Ukuqokelela amanqaku okanye ezinye iindebe ezinxulumene nesihloko ngenye yezinto ezinomdla kakhulu ezigcina umntwana ebandakanyeka.
- Ukumangala kunye novuyo olungalindelekanga. Gamification ihlala ishiya indawo yokuyila. Iyanqanda ukwabela imisebenzi eyoyikisayo kwaye izisa iyantlukwano kwinkqubo endaweni yoko.
- Impumelelo yemihla ngemihla. Ukugqitywa kwenqanaba ngalinye ngoyena mqhubi mkhulu wenkuthazo. Ngaphezu koko, umdlalo ukhuthaza abafundi ukuba bathathe umngcipheko, baphonononge kwaye bazame izinto ezintsha. Ngokwenene, iziphumo zempazamo kumdlalo ziphantsi kakhulu kunezo zikhoyo ebomini.
- Ingxelo ekhawulezileyo. Amanqanaba okupasa enza ukuba abathathi-nxaxheba bafumane ngokukhawuleza uhlalutyo lweziphumo zabo.
- Phambili kwisimo. Ukwakha ukuzithemba okuqinisekileyo kunye nentlonipho kwabanye abafundi kwinkqubo yokufunda yenye yeenjongo eziphambili zomdlalo. Ukuthoba umgangatho womdlali kuvelisa inkuthazo eyongezelelweyo yokukhuphisana kunye nokufezekisa iziphumo eziphezulu.
- Iindlela ezahlukeneyo. I-Gamification inceda ukufumana indlela yobuntu kuye nawuphi na umntwana. Umfundi ngamnye unokuba nodidi olwahlukileyo lomdlali, kunye nomlinganiswa kunye nezinto azikhethayo. Ngaphezu koko, ikwasebenza njengenye yeenketho zokuziqinisekisa.
Funda Ngokudlala: Kutheni Iluncedo Le Ndlela?
Iindlela zomdlalo bebesoloko beqeshwa ngootitshala. Iikhwizi, amaqhina, iingxoxo eklasini, uvavanyo lokugqibela โ zonke ezi zizinto zomdlalo. Sekunjalo, abantwana bale mihla ngokufuthi bayala ukuba nenxaxheba kwizinto ezinjalo, bezigqala njengezingenamdla neziphelelwe lixesha.
Ingongoma yeyokuba iindlela zemfundo zemveli zihlala zingawunanzi umthetho olula kodwa obaluleke kakhulu โ ukufunda kufuneka kuzise uvuyo kunye neemvakalelo ezakhayo. Eneneni, abantu, kwanabakhulileyo, batyekele ekuyicengcelezeni ngakumbi inkcazelo xa inikelwa ngendlela yokuzonwabisa.
Ukwaneliseka kweeMfuno Ezibalulekileyo
Ubudala besikolo lixesha elibalulekileyo ekukhuleni komntwana xa iyonke. Enyanisweni, abantwana besikolo bahlala besengozini kakhulu kwaye bangenangqondo. Ngoko ke, ukukhetha indlela efanelekileyo kubo kuba lucelomngeni lokwenene kubazali nakubafundisi-ntsapho. Nge-gamification banokubulala iintaka ezimbini ngelitye elinye - fumana iindlela zokufundisa umntwana ngelixa uzonwabisa.
Umdlalo olungileyo usombulula iimfuno ezininzi zabantwana:
- Umnqweno wokuzimela geqe. Uninzi lwabantwana luqhelene nojongano lwemidlalo kunye nemigaqo oqhutywa ngayo umdlalo. Ke ngoko, bayakwazi ukugqiba ngokufanelekileyo imidlalo njengoko indlela ihambelana nendawo yabo yendalo.
- Umnqweno wokufumana iziphumo. Kubalulekile ukuba abantwana baluve uloyiso lwabo: โNdaluqonda yaye ndajamelana nalo. Ndiyintshatsheli!โ
- Umnqweno wokuvunywa. Ekugqityweni komdlalo, iziphumo eziyimpumelelo zingabelana nabahlobo okanye abanye abasebenzisi.
Amatye ekona amathathu okuGamification
Makhe siqwalasele ukuba zeziphi iimpawu ze-gamification ezenza isicwangciso siphumeze kwaye sisebenze:
- Ukubalisa amabali. Ukusonga imathiriyeli yesikolo ekruqulayo kwisigqubuthelo esinomtsalane- yiloo nto eyenza i-gamification ibe yodwa. Umfundi ufumanisa iiplanethi ezintsha kwaye ufumana ulwazi olubalulekileyo kuyo nganye. Ukuginya imihlathi yethiyori ebandayo ngokuqinisekileyo ayifanelanga abantwana banamhlanje.
- Ukuqhekeka. Ukufunda akusayi kufana nokunyuka intaba ephakamileyo ukuba uyasahlula isifundo sibe zizifundo ezincinci. Isicwangciso esigqibeleleyo kukwenza iqela lezifundo - dala amanqanaba obunzima okanye amanqanaba anomxholo. Imephu esebenzisanayo yekhosi ekuqaleni iya kucacisa ukuba luhlobo luni lohambo olulindele umfundi.
- Umoya wokhuphiswano. Izabelo zinokunikezelwa ngokomdyarho weembaleki. Ukuseta imihla ebekiweyo engqongqo kunye nokwenza amaqela akhuphisanayo kuya kongeza iadrenaline. Ireyithingi yabathathi-nxaxheba iyimfuneko kumoya wokhuphiswano ophilileyo. Ukongezwa kwenkqubo yemfundo ngokhuphiswano oluqhubela phambili izakhono ezikhoyo nako kuyasebenza. Kuvakala ngathi kukuzonwabisa, kodwa eneneni, luqheliselo lokwenene.
Imibuzo ebuzwa qho
1. Yintoni i-gamification kwi-eLearning, kwaye iwandisa njani amava okufunda?
Ukwenziwa kweGamification kwi-eLearning kubhekiselele ekudityanisweni kwezinto zomdlalo kunye noomatshini kumava okufunda ukomeleza ukuzibandakanya kwabafundi kunye nenkuthazo. Ibandakanya izinto ezinje ngamanqaku, iibheji, iibhodi zabakhokelayo, kunye nemivuzo ukwenza ukufunda kusebenze ngakumbi kwaye kubemnandi.
2. I-Gamification inokudityaniswa njani kwizifundo ze-eLearning, kwaye zeziphi ezinye iindlela ezingcono zokwenza oko?
Ukubandakanya i-gamification kwizifundo ze-eLearning, abahlohli banokusebenzisa ubuchule obunje ngokubalisa amabali, ukulinganisa, imibuzo, imiceli mngeni, kunye nokulandela umkhondo wenkqubela phambili. Olona qheliselo lubalaseleyo lubandakanya ukulungelelanisa ubuxhakaxhaka bomdlalo kunye neenjongo zokufunda, ukunika ingxelo enentsingiselo, ukunika ulungelelwano lomngeni kunye neenjongo ezinokufikelelwa, kunye nokukhuthaza umoya wokhuphiswano okanye intsebenziswano.
3. Ziziphi iingenelo zokusebenzisa i-gamification kwi-eLearning, kubafundi nakubahlohli?
Iingenelo zokusebenzisa i-gamification kwi-eLearning zininzi. Kubafundi, yandisa inkuthazo, ikhuthaza ukuthatha inxaxheba ngokubonakalayo, yonyusa ugcino kunye nokukhumbula ulwazi, kwaye iphucula izakhono zokusombulula iingxaki nokucinga okuphangaleleyo. Abahlohli bayaxhamla ekwandeni kothethathethwano lwabafundi, ukugcinwa kolwazi olungcono, kunye nokukwazi ukulandela inkqubela nokuvavanya indlela abaqhuba ngayo kakuhle. Iinzuzo zokusebenzisa i-gamification kwi-eLearning zininzi. Kubafundi, yandisa inkuthazo, ikhuthaza ukuthatha inxaxheba ngokubonakalayo, yonyusa ugcino kunye nokukhumbula ulwazi, kwaye iphucula izakhono zokusombulula iingxaki nokucinga okuphangaleleyo. Abahlohli bayazuza ekwandeni kothethathethwano lwabafundi, ukugcinwa kolwazi olungcono, kunye nokukwazi ukulandela inkqubela nokuvavanya inkqubo ngempumelelo.
4. Yeyiphi eminye imizekelo yeendlela ezinempumelelo zomdlalo oye wasetyenziswa kwi-eLearning, yaye yintoni ebenza baphumelele?
Izicwangciso eziyimpumelelo zomdlalo kwi-eLearning zibandakanya iimeko zesebe, ukulinganisa okuntywilayo, imiceli mngeni esemgangathweni, kunye namava aqhutywa ngokubalisa. Eyona nto ibenza basebenze kubuchule babo bokudala uvakalelo lwempumelelo, banike ingxelo ekhawulezileyo, banike imingeni enentsingiselo, kwaye benze ukufunda kube mnandi kwaye kube ngamava anzulu.
5. Ngaba kukho naziphi na iingxaki ezinokubakho okanye imida ekusebenziseni i-gamification kwi-eLearning, kwaye zinokulungiswa njani oku?
Kunokubakho imiqobo enokuthi ibekho kwi-gamification kwi-eLearning. Kubalulekile ukulinganisa kwaye uqinisekise ukuba izinto zomdlalo aziwusitheli umxholo wesifundo. Ukudlala ngokugqithisileyo kunokukhokelela ekufundeni okungaphaya okanye kugxininiso kuphela kwimivuzo kunokuqonda okukwenyani. Ukujongana nale mida, kubalulekile ukuyila amava agamified ahambelana neenjongo zokufunda, ukubonelela ngomxholo ofanelekileyo nonentsingiselo, kwaye unike inkuthazo engaphakathi yokufunda ngaphaya kwemida yomdlalo.
Iingcinga Final
I-gamification yemfundo inceda ukuvuselela umdla wokufunda kubantwana nakubantu abadala. Yindlela yendalo yonke efanelekileyo kuyo yonke iminyaka.
Ukuqeshwa kwe-gamification kunceda ukukhuthaza abantwana kunye nokuzibandakanya ngokupheleleyo kwinkqubo yemfundo, ukuphuhlisa imikhwa yengqondo eyahlukeneyo. Ngoluhlu lweendlela zomdlalo, abantwana banokukhawuleza baqonde izihloko kwaye bazame ngokwabo kukhuphiswano noontanga.
Alithandabuzeki elokuba utyekelo lokusebenzisa i-gamification luya kuqhubeka lusasazeka njengoko sesona sitayela sokufunda esisebenzayo, apho akunakwenzeka ukuba udinwe!
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