Ukusebenzisa Imidlalo ukukhulisa ukuzibandakanya, ukugcinwa, nokuthuthukisa ukufunda!
“'Ngitshele ngikhohlwe. Ngifundise futhi ngikhumbule. Ngihileleni futhi ngifunde.”’ La mazwi amangalisayo kaBenjamin Franklin aye amelana nezikhathi ezinzima abuyisela ukubaluleka kokufunda ngokuhileleka. Njengoba ububanzi njengolwandle, umqondo wokufunda uwuhambo oluqala ekuzalweni kwethu futhi olungapheli. Imfundo nokufunda kuye kwashintsha ngezikhathi ezithile, kusuka kushoki kanye nebhodi kuya ezikoleni ezinezinhlaka eziningi zamabhodi, akugcinanga nje ngokuthi izindlela zokufundisa zavela kodwa nombono wabafundi waba nawo.
Ngisho kwaze kwaba sekhulwini le-17, imfundo yayingeyona imfuneko, ngoba imfundo eminingi yayiyiphupho. Ekugcineni yaqala ukubhekwa njengebhuloho lempilo engcono nenempumelelo. Imfundo yaba indlela eya emsebenzini okhokha kakhulu kanye nesimo senhlalo esikhundleni senjabulo yokufunda. Ukufunda ngephutha kwenza ukuba khona kwayo kwagqama kakhulu.
Njengoba isikhathi siqhubeka, ukubaluleka kokufunda ngokuqonda imiqondo ngokujulile kancane kancane kwathatha indawo yokuqala ngaphezu kokubamba ngekhanda okungenanjongo. Le nkolelo yavula isikhala sokwenza izifundo zikhange kakhulu kubafundi, phela kunesizathu sokuthi kungani izincwadi zamahlaya nezithombe zopopayi zingalokothi zihluleke ukubamba ukunaka kwabo.
I-Gamification kwezemfundo sekungamashumi eminyaka ikhona, kodwa njengoba imidlalo yevidiyo idume kakhulu manje kunangaphambili, kunethuba lokuba othisha nabazali basebenzise ngokugcwele. Imidlalo inamandla okushintsha ukufunda kusuka esenzweni sokwamukela ulwazi ngokungenzi lutho ukuya ekulilandeleni. Ngokungafani nesifundo esijwayelekile, umdlalo ojabulisayo nokho oyinselele wenza abafundi bafune ukubuya bazodlala nsuku zonke. Lokhu kuphindaphinda kubasiza ukuthi bagcine ulwazi abalutholile futhi kwakha isisekelo abangakhela kuso esikhathini esizayo.
Ubuchwepheshe be-Notching-up, othisha be-E manje sebegxile ekwenzeni ukufunda kungabi nje okuhlangenwe nakho okujabulisayo nokuhehayo kodwa futhi kube okusebenzisanayo. Ukufunda okusekelwe kumdlalo osebenzisanayo kuyimpumelelo entsha. Futhi ukucabanga ukuthi le modeli ibi/noma ikhawulelwe ezinganeni nje kungaba ukuvala amehlo endaweni enkulu.
Imidlalo nanoma yimuphi umdlalo walolo daba, idonsa ukunaka futhi ibe nesikhalo esikhulu kubantu abaningi futhi yakhe isifiso sokuwina. Umoya wokuncintisana lapho uvuswa, ushukumisa abantu ukuba benze okuthile. Ucwaningo olwenziwa yiNational Center for Biotechnology Information, I-US National Library of Medicine iphakamisa ukuthi ababambiqhaza ocwaningweni babonise ukunaka okukhulu futhi bagxile emsebenzini lapho bekholelwa ukuthi babeqhudelana nomunye umhlanganyeli.
I-Gamification ekufundeni isize ekudaleni okuqukethwe okujabulisayo, okufundisayo, nokuzijabulisa futhi idlala Psychology yokuncintisana eqhuba ukuzibandakanya kwabantu. Umqondo wokuncintisana unikeza ukuphakama okungokwemvelo ngenkathi ufunda ukuhlanganisa ngokwakho ngesikhathi esisodwa. Umuzwa wempumelelo noma umvuzo ukhulula i-dopamine futhi usize ukugcina indlela eyakhayo.
Isici esisodwa lapho ukulinganisa kusiza khona abafundi ukuhlinzeka ngezimo zokulingisa ezisiza abafundi ukuthi babone izinhlelo zokusebenza zomhlaba wangempela kanye nezinzuzo zesifundo. Bayakwazi ukuzibonela mathupha ukuthi ukukhetha kwabo ngaphakathi kwegeyimu kuholela kanjani emiphumeleni noma emiklomelweni.
SplashFunda - Lokho nje izingane ezikudingayo ukuze zifunde ngokuzijabulisa!
Uhlelo lokufunda olusekelwe emdlalweni lwe-SplashLearns luhlanganisa amakhono ayisisekelo kuMathematika (Inkulisa yangaphambi kwenkulisa ukuya kuBanga lesi-5) kanye nokuFunda (Enkulisa kuya kuBanga lesi-2). Kukhona imisebenzi ehambisana nekharikhulamu engaphezu kuka-6500 izingane ezingazibandakanya nayo, njengoba zifunda ngendlela yesinyathelo nesinyathelo ngokusebenzisa izindlela zokufunda eziqondene nawe.I-SplashLearn ihlose ukusiza izingane zithole uthando lwangaphakathi lokufunda ngokuzinikeza ulwazi lokufunda olunembile nokudlalayo. . Amasistimu okufunda athuthukisiwe engeza amasu asekelwe emdlalweni njengamabhodi wabaphambili, imiklomelo, amabheji, njll. mayelana nokufunda. Nakuba izinhlelo ezinjalo zingasiza ngempela ekukhuthazeni izingane ukuba zichithe isikhathi esengeziwe kumkhiqizo, aziyishintshi indlela izingane ezifunda ngayo nganoma iyiphi indlela ebalulekile. Ngakolunye uhlangothi, indlela yokufunda esekelwe kumdlalo ye-SplashLearns isebenzisa imidlalo ukuguqula indlela izingane ezifunda ngayo. Inhloso eyinhloko ngemuva kwakho akukhona ukuthuthukisa inani lokuzijabulisa, kodwa ukuthuthukisa ukufundisa kusetshenziswa imidlalo futhi ngaleyo ndlela kwenze ukufunda kusebenze kahle futhi kube okunembile. Amageyimu ku-SplashLearn adizayinelwe izinjongo ezithile zokufunda, futhi enza ukufunda kugxile kakhulu ngokuqukethwe okuningi okucebile, imiyalelo eshumekiwe ngaphakathi kwemidlalo, ukusebenzelana okunenjongo, nezikhohlisayo zangaphakathi kwegeyimu.
SplashLearn Izifundo: Ukuhlinzeka ngalolo sizo olwengeziwe oludingwa izingane!
Ukuthola izingane ukuthi zingene emseleni ngomjikelezo wokufunda ojwayelekile kubalulekile. Abazali kanye nothisha kufanele baqikelele futhi basize ingane ijwayele lezi zimo ezishintshile, nokho futhi okungase kube imbangela yokukhathazeka enganeni.
Unalokhu engqondweni i-SplashLearn ihlinzeka ngezifundo eziku-inthanethi ezifundiswa abafundisi abanolwazi eziklanyelwe ukuvuselela amakhono afanele wezibalo nokufunda ezinganeni, ukusiza ukuvala noma yiziphi izikhala zokufunda ezikhona futhi zisize ekunciphiseni ukukhathazeka njengoba izikole zivulwa kabusha.
Bhuka i- ikilasi lesilingo samahhala se-SplashLearn Course namuhla
imibuzo ejwayelekile ukubuzwa
1. Imidlalo ingasetshenziswa kanjani ukukhulisa ukuzibandakanya nokuthuthukisa ukufunda ezilungiselelweni zemfundo nokuqeqeshwa?
Imidlalo inamandla okukhulisa ukuzibandakanya futhi ithuthukise ukufunda ezilungiselelweni zemfundo nokuqeqeshwa ngokunikeza ukuzizwisa okusebenzisanayo nokugxilisa ingqondo. Banganikeza izinselele ezizwakalayo, impendulo esheshayo, kanye nomuzwa wokuphumelela, okhuthaza abafundi ukuba babambe iqhaza ngenkuthalo futhi baphikelele ohambweni lwabo lokufunda.
2. Yiziphi izinhlobo zemidlalo ezisebenza kahle kakhulu ekuthuthukiseni ukugcinwa kanye nemiphumela yokufunda?
Izinhlobo ezahlukene zemidlalo zingasebenza ngempumelelo ekuthuthukiseni ukugcinwa kanye nemiphumela yokufunda. Imidlalo yokulingisa ivumela abafundi ukuthi basebenzise ulwazi namakhono ezimweni ezingokoqobo, ezikhuthaza ukuqonda okungokoqobo. Imibuzo ekhangisiwe nezinselele zingaqinisa ukufunda ngokuncintisana nemiklomelo. Imidlalo yokulingisa ikhuthaza ukuzwelana nokuthatha umbono. Imidlalo ebucayi ikhuluma ngezinjongo ezithile zokufunda ngokuhlanganisa ukuzijabulisa nokuqukethwe okufundisayo. Ukusebenza kahle komdlalo kuncike ekuhambisaneni kwawo nezinjongo zokufunda, idizayini yokufundisa, kanye nalokho okuthandwayo nezidingo zabafundi.
3. Imidlalo ingashintshwa kanjani ukuze ivumelane namaqembu eminyaka ehlukene, izitayela zokufunda, nezifundo?
Imidlalo ingalungiselelwa iminyaka eyahlukene, izitayela, nezihloko ngokwenza ngendlela oyifisayo nokucatshangelwa kwedizayini.
4. Ingabe kukhona okukhathazayo ngokuziphatha okuhlobene nokusebenzisa imidlalo kwezemfundo nokuqeqeshwa?
Nakuba imidlalo inikeza izinzuzo eziningi, ukukhathazeka kwezimiso zokuziphatha kufanele kucatshangelwe. Lokhu kungase kuhlanganise izinkinga ezihlobene nobumfihlo bedatha, ukuvikeleka, nokuvikelwa kolwazi lomuntu siqu lapho usebenzisa amageyimu aku-inthanethi noma izinkundla ezenziwe gamified. Ukwengeza, okuqukethwe komdlalo kufanele kufanele, kungacwasi, futhi kuzwele ngokwesiko. Kubalulekile ukuqinisekisa ukuthi imidlalo iklanywa ngendlela yokuziphatha kanye nenhlalakahle nokuphepha kwabafundi engqondweni.
5. Imidlalo ingahlanganiswa kanjani ezinhlelweni ezikhona zemfundo noma ezinhlelweni zokuqeqeshwa kwezinkampani?
Imidlalo ingahlanganiswa ezinhlelweni ezikhona zemfundo noma ezinhlelweni zokuqeqeshwa kwezinkampani ngokuziqondanisa nezinjongo zokufunda nokuzihlanganisa ngobuchule. Lokhu kungabandakanya ukuhlonza izihloko ezithile noma amakhono angaqiniswa noma ajwayezwe ngemidlalo, ukuhlanganisa imisebenzi esekelwe emdlalweni ibe izifundo noma amamojula, noma ukusebenzisa izinkundla ezisekelwe emdlalweni noma isofthiwe.

Thuthukisa Amakhono Okufunda Engane Yakho Ngohlelo Lokusebenza!
I-Reading Comprehension Fun Game isiza abazali nabafundi bathuthukise amakhono okufunda kanye nekhono lokuphendula imibuzo. Lolu hlelo lokusebenza lwe-English Reading Comprehension App lunezindaba ezinhle kakhulu zezingane ezingazifunda futhi ziphendule imibuzo ehlobene!