I-Gamification in Elearning
Izinkinga zesimanje zidinga izixazululo zesimanje. Ngakho-ke, sekuyisikhathi sokukhohlwa ngezindlela ezivamile zemfundo ezingahambisani nendlela yokucabanga yezingane zanamuhla.
Namuhla, abantu abangamavila kuphela abangakhulumi nge-gamification noma abayisebenzisi le ndlela ekusebenzeni. Ngo-2020, imakethe ye-gamification yezemfundo ilinganiselwa ukuthi finyelela ku- $ 1.5 billion. Kodwa isho ukuthini ngempela le nto? I-Gamification ukusetshenziswa kwamafomu egeyimu kuzimo ezingezona ezegeyimu, ikakhulukazi kunqubo yemfundo. Izinzuzo zale ndlela zisobala - isithakazelo sangempela somfundi, ukuzibandakanya kule nqubo, ukwanda kwesisusa, namandla.
Ukusebenza Komdlalo kanye Nomklamo Wawo
Isakhiwo namandla wegeyimu kufanele ahambisane nomxholo oshumekwe kuwo. Isibonelo, igeyimu ekahle kakhulu yezingane zesikole iklanywe ngokugqamile, enemininingwane eminingi nabalingiswa bopopayi abayintandokazi. Noma kunjalo, ingxenye ebaluleke kakhulu ye ukusebenzisa i-gamification ekufundeni ikhetha ubunjiniyela ezosekelwe kukho:
- Ukuzuza. Ukuqoqa amaphuzu noma ezinye izindebe ezihlobene nesihloko kungenye yezinto ezithakazelisayo kakhulu ezigcina ingane ihlanganyela.
- Ukumangala nenjabulo engalindelekile. I-Gamification ihlale ishiya indawo yobuciko. Igwema ukunikeza imisebenzi eyisidina futhi iletha ukuhlukahluka kunqubo esikhundleni salokho.
- Izimpumelelo zansuku zonke. Ukuqedwa kwezinga ngalinye kungumshayeli omkhulu wokugqugquzela. Ngaphezu kwalokho, umdlalo ukhuthaza abafundi ukuthi bazibeke engcupheni, bahlole futhi bazame izinto ezintsha. Ngempela, imiphumela yephutha emdlalweni iphansi kakhulu kunaleyo eyenzeka empilweni yangempela.
- Impendulo esheshayo. Amaleveli okuphasa avumela ababambiqhaza ukuthi bathole ngokushesha ukuhlaziywa kwemiphumela yabo.
- Thuthukela esimweni. Ukwakha ukuzethemba okuhle kanye nenhlonipho kubo bonke abanye abafundi ngesikhathi sokufunda kungenye yezinhloso eziphambili ze-gamification. Ukwehlisela phansi isimo somdlali kudala ugqozi olungeziwe lokuncintisana nokuzuza imiphumela ephezulu.
- Izinhlobonhlobo zamamodi. I-Gamification isiza ukuthola indlela yomuntu siqu kunoma iyiphi ingane. Umfundi ngamunye angaba nohlobo oluhlukile lomdlali, kanye nomlingiswa nezinto azithandayo. Ngaphezu kwalokho, futhi isebenza njengenye yezinketho zokuziqinisekisa.
Funda Ngokudlala: Kungani Le Ndlela Iwusizo?
Amasu omdlalo bebelokhu beqashwe othisha. Imibuzo, izimfumbe, izingxoxo ekilasini, ukuhlolwa kokugcina - konke lokhu kuyisici somdlalo. Noma kunjalo, izingane zanamuhla ngokuvamile ziyenqaba ukuhlanganyela emisebenzini enjalo, zizibheka njengezingathakazelisi neziphelelwe yisikhathi.
Iphuzu liwukuthi izindlela zemfundo zendabuko zivame ukungawunaki umthetho olula kodwa obaluleke kakhulu - ukufunda kumele kulethe injabulo kanye nemizwa eyakhayo. Ngempela, abantu, ngisho nabadala, bathambekele ekubambeni ngekhanda ukwaziswa kangcono uma kwethulwe ngendlela yokuzijabulisa.
Ukwaneliseka Kwezidingo Ezibalulekile
Iminyaka yobudala yesikole yisikhathi esibalulekile ekukhuleni kwengane iyonke. Ngempela, izingane zesikole zivame ukuba sengozini kakhulu futhi zingenangqondo. Ngakho-ke, ukukhetha indlela efanele kubo kuba inselele yangempela kubo bobabili abazali nothisha. Nge-gamification bangabulala izinyoni ezimbili ngetshe elilodwa - thola izindlela zokufundisa ingane ngenkathi bezijabulisa.
Umdlalo omuhle uxazulula izidingo zezingane ezimbalwa:
- Isifiso sokuzimela. Iningi lezingane lijwayelene nemidlalo kanye nemigomo umdlalo osetshenziswa ngayo. Ngakho-ke, bayakwazi ukuqedela imidlalo ngempumelelo njengoba indlela ihambisana nemvelo yabo yemvelo.
- Isifiso sokuzuza imiphumela. Kubalulekile ukuba izingane zizwe ukunqoba kwazo: “Ngakuqonda futhi ngabhekana nakho. Ngiwumpetha!”
- Isifiso sokuvunywa. Lapho umdlalo usuqedile, imiphumela eyimpumelelo ingabiwa nabangani noma abanye abasebenzisi.
Amatshe Amakhona amathathu weGamification
Ake sicabangele ukuthi yiziphi izici ze-gamification ezenza isu livelele futhi lisebenze:
- Ukuxoxa izindaba. Ukusonga impahla yesikole eyisicefe ngesembozo esikhangayo - yilokhu okwenza i-gamification ihluke. Umfundi uthola amaplanethi amasha futhi athole ulwazi olubalulekile kuwo ngamunye wawo. Ukugwinya izigaba zethiyori ebandayo akuzona neze izingane zesimanje.
- Ukuhlukaniswa. Ukufunda ngeke kuthande ukukhuphuka intaba ephakeme uma uhlukanisa isifundo sibe izifundo ezincane. Isu eliphelele ukuhlanganisa izifundo - dala amazinga obunzima noma izigaba ezinezihloko. Imephu esebenzisanayo yesifundo ekuqaleni izocacisa ukuthi hlobo luni lohambo olulindele umfundi.
- Umoya wokuncintisana. Izabelo zingathulwa ngendlela yemarathon. Ukusetha izinsuku zokugcina eziqinile nokudala amaqembu aqhudelanayo kuzongeza i-adrenaline ethile. Izilinganiso zabahlanganyeli ziyadingeka ukuze kube nomoya wokuncintisana onempilo. Ukwengeza inqubo yemfundo ngemiqhudelwano ethuthukisa amakhono akhona nakho kuyasebenza. Kuzwakala njengokuzijabulisa, kodwa empeleni, kuwumkhuba wangempela.
imibuzo ejwayelekile ukubuzwa
1. Kuyini i-gamification ku-eLearning, futhi ikuthuthukisa kanjani okuhlangenwe nakho kokufunda?
I-Gamification ku-eLearning ibhekisela ekuhlanganisweni kwezinto zegeyimu kanye nezinsimbi kokuhlangenwe nakho kokufunda ukuze kuthuthukiswe ukuzibandakanya kwabafundi kanye nogqozi. Ihlanganisa izici ezifana namaphoyinti, amabheji, amabhodi wabaphambili, nemiklomelo ukwenza ukufunda kuhlanganyele futhi kujabulise.
2. I-Gamification ingafakwa kanjani ezifundweni ze-eLearning, futhi yiziphi ezinye izinqubo ezingcono kakhulu zokwenza kanjalo?
Ukuze kufakwe i-gamification ezifundweni ze-eLearning, othisha bangasebenzisa amasu anjengokuxoxa izindaba, ukulingisa, imibuzo, izinselelo, nokulandela inqubekelaphambili. Izenzo ezingcono kakhulu zihlanganisa ukuqondisa izinsimbi zegeyimu nezinjongo zokufunda, ukunikeza impendulo enengqondo, ukunikeza inselele ibhalansi nemigomo efinyelelekayo, nokukhuthaza umuzwa wokuncintisana noma ukubambisana.
3. Yiziphi izinzuzo zokusebenzisa i-gamification ku-eLearning, kokubili kubafundi nabafundisi?
Izinzuzo zokusebenzisa i-gamification ku-eLearning ziningi. Kubafundi, kwandisa ugqozi, kukhuthaze ukubamba iqhaza okubonakalayo, kukhulisa ukugcinwa kanye nokukhumbula ulwazi, futhi kuthuthukise amakhono okuxazulula izinkinga nokucabanga okujulile. Abafundisi bayazuza ekuhlanganyeleni okwandisiwe kwabafundi, ukugcinwa kolwazi olungcono, kanye nekhono lokulandelela ukuqhubeka nokuhlola ukusebenza ngempumelelo kakhudlwana.Izinzuzo zokusebenzisa i-gamification ku-eLearning ziningi. Kubafundi, kwandisa ugqozi, kukhuthaze ukubamba iqhaza okubonakalayo, kukhulisa ukugcinwa kanye nokukhumbula ulwazi, futhi kuthuthukise amakhono okuxazulula izinkinga nokucabanga okujulile. Abafundisi bayazuza ekwenyukeni kokuzibandakanya kwabafundi, ukugcinwa kolwazi olungcono, kanye nekhono lokulandelela ukuqhubeka nokuhlola ukusebenza ngempumelelo kakhudlwana.
4. Yiziphi ezinye zezibonelo zamasu aphumelelayo omdlalo asetshenziswe ku-eLearning, futhi yini ewenza aphumelele?
Amasu omdlalo ayimpumelelo ku-eLearning ahlanganisa izimo zegatsha, ukulingisa okugxilile, izinselele ezileveli, kanye nokuzizwisa okuqhutshwa ukulandisa. Okubenza baphumelele yikhono labo lokudala umuzwa wokuphumelela, banikeze impendulo esheshayo, banikeze izinselele eziphusile, futhi benze ukufunda kube okuhlangenwe nakho okujabulisayo nokugxilisa ingqondo.
5. Ingabe zikhona izinkinga ezingase zibe khona noma imikhawulo ekusebenziseni i-gamification ku-eLearning, futhi lokhu kungalungiswa kanjani?
Kungase kube khona izithiyo ezingase zibe khona ekwenziweni kwegeyimu ku-eLearning. Kubalulekile ukwenza ibhalansi futhi uqinisekise ukuthi izici zegeyimu azikusibekela okuqukethwe okufundwayo. Ukulinganisa ngokweqile kungase kuholele ekufundeni okukha phezulu noma ukugxila emiklomelweni kuphela kunokuqonda kwangempela. Ukuze kubhekwane nale mikhawulo, kubalulekile ukuklama ukuzizwisa okugayiwe okuhambisana nezinjongo zokufunda, kuhlinzeke ngokuqukethwe okuhlobene nokuzwakalayo, futhi kunikeze ugqozi olujulile lokufunda ngale kwama-elementi egeyimu.
Imicabango Final
I-gamification yemfundo isiza ukuvusa intshisekelo yokufunda ezinganeni nakubantu abadala. Kuyindlela yendawo yonke elungele yonke iminyaka.
Ukuqashwa kwe-gamification kusiza ukugqugquzela izingane nokuzibandakanya ngokugcwele enqubweni yemfundo, ukuthuthukisa imikhuba ehlukene yengqondo. Ngokusebenzisa uxhaxha lwezindlela zemidlalo, izingane zingakwazi ukuqonda izihloko ngokushesha futhi zizizame emiqhudelwaneni nontanga.
Akungabazeki ukuthi ukuthambekela kokusebenzisa i-gamification kuzoqhubeka nokusabalala njengoba kuyisitayela sokufunda esisebenza kakhulu, okungenakwenzeka ukukhathala kuso!
Thuthukisa Amakhono Okufunda Engane Yakho Ngohlelo Lokusebenza!
I-Reading Comprehension Fun Game isiza abazali nabafundi bathuthukise amakhono okufunda kanye nekhono lokuphendula imibuzo. Lolu hlelo lokusebenza lwe-English Reading Comprehension App lunezindaba ezinhle kakhulu zezingane ezingazifunda futhi ziphendule imibuzo ehlobene!